performance

Optimize Your Game For Intel Integrated Graphics Adapters

Our compilers can only take us so far in terms of raw code performance. When it comes to graphics programming, we must take into consideration the cost of each method and whether we are implementing it to leverage the available graphics adapter features.

Using Microsoft Profiler to identify performance issues in your ATOM App

When it comes to writing a great application for the netbook there are many attributes we strive for including a slick user interface, a rich feature set and on this platform most of all... PERFORMANCE.

Sure, a stellar user interface and dazzling eye candy will get an initial purchase, but it is the efficient code behind the scenes that pulls it all together into a smooth customer experience.

6 Tips For Efficient Netbook C++ Code

So you want to develop a lean and responsive application for the Netbook?

If you are like most developers, form and function come first followed by application performance (Alright, some of us give consideration along the way as well). Considering that as ATOM developers we are working with an amazing platform, we must also recognize that we are working with a finite amount of hardware resources. The less CPU cycles we utilize to perform a particular function, the better the user experience will be in terms of speed and reaction time.

Developing for power and performance on a Netbook

Netbooks have characteristics that can make them very desirable for certain workloads. Understanding the limits of the devices can help you focus your work in ways that will give you the best return for the time you spend optimizing. Here are a few points to consider when looking at power and performance issues.

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